In einem Interview betonte Quantic Dream David Cage, dass man keine Pläne hat, einen Nachfolger zu „Heavy Rain“ zu produzieren.
Is that why you’ve raised your profile? Is that what ‘David Cage The Brand’ is all about?
Yeah, actually. David Cage the brand, as you call it, is about not having to make sequels. It’s about creating a brand that is the name of the creator, not Heavy Rain 1, 2, 3, 4, 10, 12.
You’ve heard this a million times; You could make a lot of money with Heavy Rain 2. You are well aware of this.
But you don’t care.
Let me be stupid for one second; I’m not in this business to make money. I wrote Heavy Rain because I was excited about it, because there was something to say. Yeah I could make Heavy Rain 2, but I’ve said what I’ve had to say about it. That’s the strength of Quantic Dream, to have the capacity to create new ideas, to make something that breaks ground.
I don’t know what to say. I guess I don’t have a long-term strategy for my career. It’s certainly not to make as much money as possible though. I see myself as an author, really. I just trust my instinct. I think fans of what I do want me to do that too.
I’m an old game creator. I’m 42 this year. There are so many old game designers who have passion when they are young and they get a bit a bit older and the passion falls away. They get a family, and suddenly they think ‘okay I need to make as much money as I can for my family – this is what matters.’ I’ve not reached that stage yet.
I still think I’m doing something important. That may sound naïve in this industry, but I still think I’m here to be creative. I just have a company because I need that structure to develop my ideas.
Somit müssen wir uns leider mit dem ersten „Heavy Rain“ begnügen.